Cosmic horror and videogames should be natural companions, yet truly unsettling Lovecraftian experiences remain rare. From investigative dread beneath the sea to dream logic, flooded cities, and shared paranoia, these upcoming titles for 2026 show how developers are finally learning how to let the unknown breathe.
Every year, it’s safe to say that some videogame developer has an idea to extend the Lovecraftian universe to the electronic realm. A lot has changed since the release of a version of Call of Cthulhu. These days, there’s a different product worth noting, and as for whether Howard would approve of the type of cosmic horror built, he’d balk and say the Mi-go aren’t as like-minded. They’d rather interface an actual mind to technology rather than vice versa. However, for the rest of humanity, they have the pleasure to step into the shoes of imagined characters to take on these dreaded forces of cosmic horror, and with lots of luck, maybe survive! This list chooses to lean on the side of
Although there has not been many virtual reality games made to summon dread, you’d think there’d be more products. Part of the problem is with the nature of each tale, it’s more about existentialism rather than surviving the night. Although Dagon: by H.P. Lovecraft by Bit Golem included a VR mode that let you stand inside the narration of the short story, the player’s role is more like bearing witness to than being part of a game. It nailed atmosphere and scale, but stopped short of interactivity, which kept it firmly in “experience” territory.
But until more products are firmly imagined, players can investigate these upcoming releases:
Cthulhu: The Cosmic Abyss
(April 16, 2026)

This first-person game developed by Big Bad Wolf Studio looks designed for today’s generation of consoles. It’s the most ambitious to date because here, players assume the role of a special agent sent to investigate the many deaths occurring at sea. The reason for the extra computer power is the use of AI in this engine. Here, you’ll explore the sunken city of R’lyeh with the help of machine learning to make sense of it all.
As for whether reality will cause this agent to go mad as well, that’s tough to say. In what makes this one stand out is its fastidious worldbuilding and emotional stakes — it doesn’t just show you monsters, it shows you how much your own choices can twist you. Watchlists are already active on storefronts like Steam and PlayStation, so you can track updates and demos ahead of launch.
Track this game — follow the project’s updates on its Kickstarter or social feeds.
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